Executive Summary
Games Workshop is the largest and the most successful tabletop fantasy and futuristic battle-games company in the world. It is a publicly quoted company with direct sales operations in the UK, the United States, Canada, France, Germany, Spain, Italy, Japan and Australia. With over 70% of sales coming from outside of the UK the Group is now truly international. GW remains a vertically integrated company, retaining control over every aspect of design, manufacture, distribution and retail of our models and rulebooks. Products are sold through our own chain of 340+ Hobby centres and by more than 3,700 independent toy and hobby shops around the world. These outlets are complemented by our growing mail order and online sales businesses.
Our major brands are Warhammer and Warhammer 40,000. In addition, we hold a global licence from New Line Cinema for a tabletop battle-game based on director Peter Jackson's BAFTA and Academy award winning film trilogy, The Lord of the Rings.
The retail operation is supported by Games Workshop's own monthly magazine White Dwarf, which is distributed by major newsagents across the world. White Dwarf is currently published in 5 languages, and special editions are also produced for the US and Australian market. The Hobby continues to grow strongly, and we believe that the prospects for the business with our boundless energy to succeed are as gloriously rich as ever.
Company History
Current Events
Business Model
Products/Services
Segments/Customers
Production/Operations
Distribution/Routes to Market
Market & Competition
Market Share
Main Competitors
Competitive Strengths and Weaknesses
Management
Financials
Profit & Loss
Balance sheet
Cashflow
Valuation
Comparable Companies
SWOT Analysis
Strengths
Weaknesses
Opportunities
Threats