(Repeats article first published late on Monday. No changes to
text.)
* Tencent plans e-payment launch in Malaysia next year
* Tencent in no hurry to speed up overseas expansion - Lau
* Aims to reverse trend, and export Chinese culture
By Sijia Jiang
HONG KONG, Nov 20 (Reuters) - China's biggest social network
and gaming firm Tencent Holdings 0700.HK , which last week
reported forecast-beating quarterly results, is close to making
Malaysia the first foreign country to roll out its WeChat
ecosystem, an executive told Reuters.
Tencent has made a "breakthrough" in gaining an e-payment
license in Malaysia for local transactions, and plans a launch
early next year, senior vice president S.Y. Lau said in an
interview.
The move pits Shenzhen-based Tencent, Asia's most valuable
listed company, against rival Alibaba Group BABA.N as they
scramble for new growth opportunities outside China.
"Malaysia is actually quite large in the sense that we have
20 million WeChat users, huge potential, and the market is quite
warm towards internet products from China," Lau said.
Southeast Asia, home to more than 600 million people and
some of the world's fastest-growing economies, has been a key
battleground for China's tech titans fighting for
deals. urn:newsml:reuters.com:*:nL4N1LB2I9 Ethnic Chinese make up more than a fifth of
Malaysia's population.
WeChat Pay and Alibaba's Alipay, which dominate China's
digital payment market, have sought to expand their global
footprint, although that push has so far been limited to payment
services for Chinese outbound tourists. They can scan-and-pay
for purchases in 34 countries or regions via Alipay and 13 via
WeChat Pay, according to the companies.
Alipay's parent company Ant Financial has joint ventures in
seven markets for local digital payments services, which operate
independently under the partnerships' brand names.
Alibaba is looking to build a global payment system, while
Tencent is more interested in generating traffic for WeChat -
two different strategies, some bankers and investors say.
WeChat has more users, but Alipay's aggregate transaction
volume is higher, according to JP Morgan's John Hall, though
other investors note that WeChat Pay can also process large
transactions if it's used on e-commerce platforms.
GLOBAL EXPANSION
One challenge for Tencent, say analysts, is that its success
in China cannot be easily exported to other markets.
Tencent is "not in a hurry" to speed up its overseas
expansion or increase the monetisation rate of its digital
assets, Lau said.
"We walk our own path at our own pace ... and, to be honest,
there is really quite a lot to do in China," he said.
WeChat, which has ballooned from a messaging app to an
all-in-one platform with 980 million monthly active users, could
be the "killer product" to spearhead expansion abroad, Lau said,
as its embedded payment function draws more services.
WeChat, with an open platform of mini-programmes, was a key
revenue contributor for Tencent in the third quarter. Social and
other advertising revenue rose 63 percent, while payment and
cloud helped "other business" post a 143 percent jump
urn:newsml:reuters.com:*:nL3N1NL3JH
"Honour of Kings", Tencent's top-grossing battle game that
led an 84 percent increase in quarterly smartphone gaming
revenue, also owes its success to the network help of WeChat,
and is expected to find it tougher to crack Western markets,
analysts say.
Tencent this month delayed the launch of the game's U.S.
edition, "Arena of Valor", to next year to "further polish
additional gameplay and social features".
After games and social media, most of Tencent's other
businesses are in digital content, including Spotify equivalent
Tencent Music and YouTube equivalent Tencent Video, which also
makes its own dramas.
CULTURE CHALLENGE
Lau said the ultimate aim was to export culture from China
to the rest of the world, rather than the other way round, which
he acknowledged was challenging.
"What we're aiming to create is 'super IPs' (intellectual
property) that leverage our different businesses from upstream
to downstream," Lau said, citing Disneyland DIS.N and the
James Bond movies as successful practices in the West.
A big business for Tencent's recently-listed publishing arm,
China Literature 0772.HK , is to sell its popular novels and
have them turned into dramas and video games by Tencent's other
business lines.
Tencent this month announced a plan involving 10 billion
yuan ($1.51 billion) of investment to boost its creative content
ecosystem, though it gave no timeframe for the investment.
Company president Martin Lau - no relation to S.Y. - said on
an earnings call last week that Tencent would keep investing in
digital content, especially online video, to draw more time from
more paying customers. urn:newsml:reuters.com:*:nL3N1NL3JH
Overseas acquisitions will remain a key way of enhancing
Tencent's global access and competitiveness, S.Y. Lau said.
Independent technology analyst Richard Windsor said
Tencent's 2016 acquisition of Supercell gave it a strong
position in gaming, urn:newsml:reuters.com:*:nL4N1DZ0B0, while the move to buy a stake
in social media firm Snapchat SNAP.N urn:newsml:reuters.com:*:nL3N1NE4G2 is another
piece in the jigsaw.
"It increasingly looks as if Tencent is embarking on a
circumnavigation of the digital life pie in order to build an
ecosystem to challenge the Google GOOGL.O , Apple AAPL.O ,
Amazon AMZN.O , Facebook FB.O dominance of consumer digital
services," he said, noting it's at a "super early stage" in that
process.
Tencent will likely seek more overseas acquisitions, Windsor
added, which, beyond being expensive, could challenge Tencent in
integrating all its digital assets at home and abroad.
Tencent has struggled to monetise its dominance over the
Chinese digital life, he said, adding that's why he sees more
upside in Tencent's market valuation, and prefers it to Alibaba.
($1 = 6.6267 Chinese yuan renminbi)
(Reporting by Sijia Jiang, with additional reporting by Kane
Wu; Editing by Ian Geoghegan)
((Sijia.Jiang@thomsonreuters.com; +852 65313893;))
Keywords: TENCENT STRATEGY/