Overview
South Korea digital games developer's Q1 revenue rose 12.7% yr/yr, slightly missed analyst expectations
Adjusted EBITDA for Q1 increased 24% and beat analyst expectations
Company's Q1 results driven by WHOW Games acquisition and SuprNation brand launch
Outlook
Company did not provide specific financial guidance for the current or future periods
Result Drivers
WHOW GAMES ACQUISITION - Revenue and social casino segment growth driven by inclusion of WHOW Games, acquired in July 2025
SUPRNATION BRAND LAUNCH - iGaming revenue rose 30% yr/yr, mainly due to the launch of Los Vegas brand in October 2025
DIRECT-TO-CONSUMER GROWTH - Direct-to-consumer revenue in social casino segment rose sharply, now 44.2% of segment revenue
Company press release: ID:nGNX2nzzgj
Key Details
Metric
Beat/Miss
Actual
Consensus Estimate
Q1 Revenue
Slight Miss*
$94.10 mln
$94.19 mln (6 Analysts)
Q1 Adjusted EBITDA
Beat
$38.20 mln
$36.97 mln (6 Analysts)
Q1 Adjusted EBITDA Margin
40.60%
Q1 Pretax Profit
$44.50 mln
*Applies to a deviation of less than 1%; not applicable for per-share numbers.
Analyst Coverage
The current average analyst rating on the shares is "buy" and the breakdown of recommendations is 5 "strong buy" or "buy", 1 "hold" and no "sell" or "strong sell"
The average consensus recommendation for the casinos & gaming peer group is "buy"
Wall Street's median 12-month price target for DoubleDown Interactive Co Ltd is $19.50, about 67.5% above its May 11 closing price of $11.64
The stock recently traded at 5 times the next 12-month earnings vs. a P/E of 4 three months ago
For questions concerning the data in this report, contact Estimates.Support@lseg.com. For any other questions or feedback, contact reuters.support@thomsonreuters.com.
(This story was created using Reuters automation and AI based on LSEG and company data. It was checked and edited by a Reuters journalist prior to publication.)