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Galaxy Gaming Q2 revenue rises 5% on record recurring sales

Galaxy Gaming Q2 revenue rises 5% on record recurring sales


Overview

  • Casino games technology provider's Q2 revenue rose 5% yr/yr on record recurring revenues

  • Q2 adjusted EBITDA up 11% yr/yr, net income increased 5%

  • Company repurchased 330,758 shares after quarter end under new $4 mln buyback program


Outlook

  • Company expects full-year 2026 perpetual license sales to be slightly lower than prior year

  • Galaxy Gaming plans continued investment in product development and technology

  • Company to debut new games and progressive systems in the fall


Result Drivers

  • RECURRING REVENUE FOCUS - Co said record recurring revenues, up 8% yr/yr, drove Q2 results as it prioritized stable, higher-margin revenue over one-time sales

  • DIGITAL SEGMENT GROWTH - Digital revenue rose 11% yr/yr, driven by higher play volume with existing operators and content launches with new customers

  • CORE SEGMENT DEMAND - Core segment growth was supported by new game placements and continued demand for the Galaxy Operating System and MONOPOLY-branded progressive systems


Company press release: ID:nGNXbkPhNb


Key Details

Metric

Beat/Miss

Actual

Consensus Estimate

Q2 Revenue

$7.90 mln

Q2 Net Income

$1 mln

Q2 Adjusted EBITDA

$3.50 mln


Reuters Recommended Reads

  • Aug 10 - SharpLink Gaming Q2 revenue misses, loss widens on unrealized losses and impairments

  • Aug 7 - Take-Two touts 'unprecedented GTA VI pre-orders', but maintains bookings target

  • Aug 10 - China's Sohu.com Q2 revenue rises on growth in online gaming


For questions concerning the data in this report, contact Estimates.Support@lseg.com. For any other questions or feedback, contact reuters.support@thomsonreuters.com.


(This story was created using Reuters automation and AI based on LSEG and company data. It was checked and edited by a Reuters journalist prior to publication.)

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