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RNS Number : 3209S Gaming Realms PLC 10 February 2026
10 February 2026
Gaming Realms Plc
("Gaming Realms", the "Company" or the "Group")
FY25 Pre-Close Trading Update
Another record year: 10% Revenue Growth and 15% adjusted EBITDA*
Increase underpinned by global growth with expanding international footprint
Gaming Realms plc (AIM: GMR), the developer and licensor of mobile-focused
gaming content, is pleased to announce its pre-close trading update for the
full year to 31 December 2025 ("FY25").
The Company anticipates reporting FY25 revenue of approximately £31.4
million, up 10% against the prior year and adjusted EBITDA* of £15.0 million,
up 15% against FY24. Exchange fluctuations during the year had a negative
impact of £0.6m on revenue and £0.4m on adjusted EBITDA.
The strong performance was driven primarily by content and brand licensing,
supported by strong growth across the majority of our major markets. The
performance of content licensing in the 6 regulated igaming markets in the US
was particularly pleasing, with revenue growth of 19% (23% in constant
currency) supported by record numbers of players enjoying our Slingo games.
The US now represents 61% of Group revenue (FY24: 56%).
During FY25, Gaming Realms launched its Slingo portfolio with 40 new partners
globally and successfully introduced its games in South Africa and
Switzerland, further expanding the international reach of the Slingo
portfolio. Gaming Realms' content is now active in 30 regulated markets
globally. In addition, the Company is well positioned to benefit from further
new market openings, including Alberta, Canada, and Maine in the US, as the
regulatory landscape continues to evolve and expand.
During the year, revenues in the UK declined 10% as a result of the
introduction of staking limits in the UK on 1 April 2025. However,
encouragingly, the Company's UK revenues recovered to previous levels by the
end of FY25 supported by the roll-out of a new Slingo in-game tool designed
for the UK regulatory environment. In FY25, the UK represented 23% of Group
revenues.
Early trading in 2026 has been encouraging, with ongoing demand for the Slingo
portfolio. The Company remains focused on continued product innovation to
drive future growth, supported by increased investment in game development,
new products and new market launches.
Gaming Realms expects to announce its FY25 Preliminary Results during the week
commencing 30 March 2026.
Mark Segal, Chief Executive of Gaming Realms, commented:
"We are pleased to report another record year for Gaming Realms, reflecting
the continued appeal of the Slingo portfolio and our highly scalable licensing
model. We are encouraged by the continued momentum in the US, where regulated
iGaming continues to grow strongly, and we see significant additional growth
opportunities in US markets.
"With increased investment in our games pipeline, the development of new
products, and continued expansion into newly regulated territories such as
South Africa and Switzerland, alongside forthcoming opportunities in Alberta
and Maine, we look forward to building on this momentum in 2026 as we broaden
our market reach and further strengthen our portfolio of innovative content."
*EBITDA before share-based payments and adjusting items
For further information please contact:
Gaming Realms plc 0845 123 3773
Michael Buckley, Executive
Chairman
Mark Segal, CEO
Geoff Green, CFO
Peel Hunt LLP - NOMAD and Joint 020 7418 8900
Broker
George Sellar
Andrew Clark
Investec Bank plc - Joint 020 7597 4000
Broker
James Hopton
Lydia Zychowska
Yellow 07747 788 221
Jersey
Charles Goodwin
Annabelle Wills
About Gaming Realms
Gaming Realms creates and licenses innovative games for mobile, with
operations in the U.K., U.S., Canada and Malta. Through its unique IP and
brands, Gaming Realms is bringing together media, entertainment and gaming
assets in new game formats. As the creator of a variety of SlingoTM, bingo,
slots and other games, we use our proprietary data platform to build and
engage global audiences. The Gaming Realms management team includes
accomplished entrepreneurs and experienced executives from a wide range of
leading gaming and media companies.
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