* Seeks to expand share of N.America, Europe games market
* Targets to place in top 10 of mobile games in China and
Japan
* Netmarble reports 1.5 trln won in 2016 provisional sales
By Joyce Lee
SEOUL, Jan 18 (Reuters) - South Korea's largest mobile game
company, Netmarble Games Corp, is seeking more mergers and
acquisitions and intellectual property rights to expand its
share of the gaming market in North America and Europe, its
founder said.
The Tencent-backed 0700.HK firm - with plans for a public
listing estimated at billions of dollars in the first half this
year - aims to raise its ranking in key markets to reach its
goal of becoming a global top 5 game company by 2020, Bang
Jun-hyuk told Reuters.
Netmarble wants to place within the top 10 in mobile games
in China and Japan, Bang said on the sidelines of a news
conference on Wednesday.
"The global game market's wave of M&As that began in 2016 is
expected to continue to the first half of 2018," the 48-year-old
controlling shareholder said. "After the market is reorganised,
the remaining major companies' profits are expected to rise."
Netmarble, which CLSA valued at 14.3 trillion won ($12.3
billion) in a Jan. 17 report, will look to the initial public
offering to build up funds for mergers and acquisitions and
other investments, to help reach its target of 5 trillion won in
sales by 2020.
It reported 1.5 trillion won in 2016 provisional sales, up
from 1.07 trillion won in 2015, helped by its blockbuster
role-playing game "Lineage 2: Revolution" which earned 206
billion won in first-month revenue since launching in one
country, South Korea, in December.
The 2016 hit Pokemon Go reported about $200 million in
first-month revenue, according to data provider Sensor Tower.
South Korea is the world's fourth-largest games market
behind China, the United States and Japan with annual revenue of
around $4 billion, according to June 2016 data from research
firm Newzoo.
Bang said the company plans to make role-playing games, in
which participants assume the role of a character and interact
within the game's imaginary world, more mainstream in North
American and European markets where strategy games dominate.
Netmarble has invested in mobile game studios in the United
States and Canada. However, the need for a bigger war chest was
evident when it lost out last year to a Chinese consortium
including Alibaba's Jack Ma that offered $4.4 billion in cash to
buy Caesars' online game unit. urn:newsml:reuters.com:*:nL1N1AG0HE
Aside from plans to take "Lineage 2: Revolution" global,
Netmarble announced on Wednesday plans for 17 new games, with
some based on franchises such as Transformers and G.I. Joe.
Bang said there would also be 4 games developed for China.
"Going forward, we have a target of releasing major games in
China and Japan," he said.
Bang, a high school dropout who founded Netmarble in 2000
after two previous start-up failures, sold management control to
South Korean conglomerate CJ Group in 2004 but returned to lead
a struggling Netmarble in 2011.
He owns a 32.4 percent stake in the firm, while Tencent
Holdings Ltd holds a 25.3 percent stake through an investment
vehicle.
Netmarble received Korean exchange approval for an IPO in
December 2016. JP Morgan JPM.N and NH Investment & Securities
005940.KS are advisers.
($1 = 1,163.9900 won)
(Editing by Jacqueline Wong)
((jungyoon.lee@thomsonreuters.com; +82 2 3704 5609; Reuters
Messaging: jungyoon.lee.thomsonreuters.com@reuters.net))
Keywords: NETMARBLE STRATEGY/