(Adds China ADRs, updates prices)
By Danilo Masoni
MILAN, Sept 9 (Reuters) - Europe's video game stocks fell on
Thursday and U.S. peers looked set to follow after a reported
suspension of approvals for new online games in China, the
world's biggest gaming market.
People with knowledge of the matter told the South China
Morning Post that Beijing had temporarily suspended approval for
all new online video games in a move to curb gaming addiction
among young people. urn:newsml:reuters.com:*:nL1N2QB0GP
"It's not good news, period. The last gaming approval
'temporary' suspension lasted nine months. It impacted the whole
sector in terms of growth and valuation compression of stocks,"
said Neil Campling, London-based head of technology, media and
telecoms research at Mirabaud.
Shares in France's Ubisoft UBIP.PA fell as much as 2.6%
while Prosus PRX.AS , which holds nearly 29% of Chinese tech
and gaming giant Tencent 0700.HK , fell more than 6% in
Amsterdam at one point. Ebracer EMBRACb.ST was last down
almost 4% and Rovio ROVIO.HE down nearly 3%.
Shares in U.S.-listed Roblox RBLX.N , Activision ATVI.O ,
Electronic Art EA.O , and Take-Two Interactive Software
TTWO.O , dropped between 0.3% and 1.6% in premarket trade.
Beijing last month acted to ban under-18s from playing video
games for more than three hours a week, and on Wednesday
government officials summoned gaming firms including Tencent and
NetEase 9999.HK to ensure they implemented the new rules.
The fresh push by Chinese regulators whacked the share
prices of Tencent and NetEase, which fell more than 8% and 13%
respectively on Thursday, dragging the Hong Kong tech index to
its biggest fall since the end of July. urn:newsml:reuters.com:*:nL1N2QB0HF
U.S.-listed shares of NetEase 9999.HK NTES.O were last
down 5% in U.S. premarket trade and those of mobile game
publisher Bilibili 9626.HK BILI.O fell 7%. Shares of HUYA
HUYA.K , operator of game live-streaming platforms, were down
7.2% premarket and Douyu DOYU.O shed 8%. urn:newsml:reuters.com:*:nL4N2QB2AU
While most of the U.S. and European companies do not break
out their exposure to China, investors are concerned about the
business outlook in a country crucial to their growth plans.
"Electronic Art had talked about the opportunity for Apex
Mobile in China next year, Roblox has talked about China as a
major growth engine going forward, and Ubisoft has been working
with Tencent to get approval for The Division 2," said
Mirabaud's Campling.
"The story is more about future approvals, opportunities and
growth and this is where the risk is higher."
(Reporting by Danilo Masoni; Editing by Tommy Wilkes, Pravin
Char and Mark Heinrich)
((Danilo.Masoni@TR.com; +39-02-66129734; Reuters Messaging:
danilo.masoni.thomsonreuters.com@reuters.net; On Twitter https://twitter.com/damasoni))