Sept 12 (Reuters) -
Unity Software U.N is abandoning its "runtime fee" pricing
policy, nearly a year after its announcement sparked
considerable backlash from the videogame developer community.
The maker of the Unity Engine software said in a blog post
on Thursday that it will revert to its "existing seat-based
subscription model for all gaming customers" and implement price
increases for its Unity Pro and Unity Enterprise subscriptions.
Shares of the company were up around 7% in afternoon
trading.
The controversial pricing structure, announced in September
last year, sought to charge new fees to game developers if
certain revenue and install thresholds were met. The changes
triggered a revolt among customers, hitting the company's share
price and prompting it to roll back some aspects of the policy
later that month.
"It's our intention to revert to a more traditional cycle of
considering any potential price increases only on an annual
basis," Unity CEO Matt Bromberg said in a statement.
Unity Pro will see an 8% subscription price increase, while
prices for Unity Enterprise will rise by 25%. The changes will
go into effect on Jan. 1, 2025.
Following the "runtime fee" debacle, Unity announced a
"company reset" cutting 3.8% of its global workforce and closing
offices in 14 locations across various countries.
(Reporting by Zaheer Kachwala in Bengaluru; Editing by Tasim
Zahid)
((Zaheer.Kachwala@thomsonreuters.com;))