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Tencent heads for high score in gaming M&A

(The author is a Reuters Breakingviews columnist. The opinions expressed are 
her own.) 
    By Robyn Mak 
    HONG KONG, Dec 29 (Reuters Breakingviews) - Tencent's  0700.HK  M&A could 
hit new levels in 2017. The $233 billion Chinese tech giant will probably follow 
its purchase of mobile-games maker Supercell with similar-sized deals abroad. A 
bolder move would be buying U.S. heavyweight Activision Blizzard  ATVI.O . 
    As well as operating WeChat, the ubiquitous chat app, Tencent is dominant in 
gaming at home, accounting for half of industry revenue. But it is a weakling 
overseas, with many games lacking global appeal: data tracker Newzoo estimates 
just 15 percent of gaming revenue came from outside of Asia in 2015. If Tencent 
is truly ambitious about long-term growth, it will need to tap gamers abroad. 
    So far, Tencent has taken stakes in small outfits from South Korea's CJ 
Games to Glu Mobile  GLUU.O  in San Francisco. In June it stepped things up by 
agreeing to buy Supercell, the Finnish group behind "Clash of Clans", in an $8.6 
billion deal. 
    Similar buys will surely follow. Japanese-listed Nexon  3659.T , with a $6 
billion market value, smaller counterpart GungHo  3765.T , or South Korea's NC 
Soft  036570.KS  could be prime targets: all three have games that are already 
popular in the region, and publish these in China through Tencent.  
    The real prize would be the $27 billion Activision Blizzard. The U.S. gaming 
group's stable runs from "Call of Duty", the best-selling military videogame, to 
mobile hit "Candy Crush". Its newest release, "Overwatch", is quickly becoming a 
serious contender to Tencent's "League of Legends". 
    Tencent already owns 5 percent of Activision. The remainder, with a 30 
percent takeover premium to November's volume-weighted average stock price, 
would cost just under $39 billion, including assumed debt. If Tencent borrowed 
the whole amount, that would require debt of about 2.7 times combined EBITDA, 
which should hit $14.4 billion in 2017, according to analyst forecasts compiled 
by Thomson Reuters.  
    Taking on that much debt would be a gutsy move. Alternatively, Tencent could 
sell fresh equity in Hong Kong to raise funds. Or Tencent could take a more 
cautious approach, as it did for Supercell: putting together a consortium of 
buyers and keeping the deal off its own balance sheet. Pulling this off would 
not be easy. But it would take Tencent's global reach up a level.   
     
    On Twitter https://twitter.com/mak_robyn   
     
    CONTEXT NEWS 
    - Revenues in China's online gaming market will reach 221 billion yuan ($32 
billion) in 2017, representing an increase of 20.8 percent, according to data 
from iResearch. 
    - Hong Kong-listed Tencent is China's largest gaming company by revenue. In 
June, it led a consortium to buy 84.3 percent of Finnish mobile games-maker 
Supercell in a deal worth $8.6 billion. The deal values Supercell's equity at 
$10.2 billion.       
        - For previous columns by the author, Reuters customers can click on 
 MAK/    
    - SIGN UP FOR BREAKINGVIEWS EMAIL ALERTS: http://bit.ly/BVsubscribe 
 
 
 
 (Editing by Quentin Webb and Nicolle Liu) 
 ((Robyn.Mak@thomsonreuters.com; Reuters Messaging: 
robyn.mak.thomsonreuters.com@reuters.net)) 
 
Keywords: TENCENT M&A/BREAKINGVIEWS

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