Sweden's MOBA Network Q2 adjusted revenue falls as smaller user base weighs on ad sales
Sweden's MOBA Network Q2 adjusted revenue falls as smaller user base weighs on ad sales
Overview
Sweden gaming community platform's Q2 adjusted revenue fell 24% yr/yr after business divestments
Adjusted EBITDA for Q2 dropped 31% yr/yr, margin narrowed to 41% from 45%
Company cites smaller active user base and ad market headwinds for revenue decline
Outlook
Company says global economic uncertainty continues to weigh on advertising market conditions
MOBA Network expects ongoing improvement in web revenue as invalid traffic management efforts continue
Company plans to expand AI-driven product development and automation to enhance operational efficiency
Result Drivers
USER BASE DECLINE - Co said a smaller active user base in some gaming communities drove lower ad revenue
AD MARKET HEADWINDS - Global economic uncertainty weighed on ad spend, affecting revenue
WEB RECOVERY - Web revenue improved as co blocked invalid traffic and optimised ad configurations
Company press release: ID:nMFN1FX0kb
Key Details
Metric | Beat/Miss | Actual | Consensus Estimate |
Q2 Revenue |
| SEK 15.80 mln |
|
Q2 Loss Per Share |
| SEK 0.10 |
|
Q2 EBIT |
| SEK 559,000 |
|
Q2 EBITDA |
| SEK 6.40 mln |
|
Q2 Pretax Loss |
| SEK 1.50 mln |
|
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(This story was created using Reuters automation and AI based on LSEG and company data. It was checked and edited by a Reuters journalist prior to publication.)