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REG - tinyBuild, Inc. tinyBuild Inc - TBLS - Preliminary Unaudited Results to YE 31 Dec 2023

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RNS Number : 5932L  tinyBuild, Inc.  23 April 2024

23 April 2024

 

tinyBuild, Inc

 

("tinyBuild" or the "Company")

 

Preliminary Unaudited Results for the year ended 31 December 2023

 

tinyBuild (AIM:TBLD), a premium video games publisher and developer with
global operations, announces the Company's unaudited results for the twelve
months ended 31 December 2023.

 

Financial Summary (unaudited):

 (12 months ended December, $'000)          2023      2022    change
 Revenue                                    44,663    63,295  -29%
 Operating profit/ (loss)                   (63,757)  15,923  nmf
 Profit/ (loss) before tax                  (64,494)  15,930  nmf
 Basic earnings/ (loss) per share ($ cent)  (30.7)    5.7     nmf
 Operating cash flow                        10,879    19,268  -44%
 Net cash, at 31 December                   2,500     26,496  -91%

 Adj. EBITDA(1)                             (7,113)   24,355  nmf
 Adj. EBITDA margin                         nmf       38.5%

(1) Excludes share-based compensation expenses and exceptional items (e.g.
impairment); includes amortisation of Development costs

 

Financial highlights:

 ·             Revenue declined 29% to $44.7m (2022: $63.3m), reflecting the expected drop in
               large contracts (e.g. subscription programs, development partnerships and
               exclusivity agreements. Notably, Versus Evil saw over 60% revenue decline in
               the period as a result of game delays.
 ·             Adj. EBITDA decreased to negative $7.1m (2022: positive $24.4m), primarily due
               to lower revenues from large contracts, higher amortisation of development
               costs and inflationary pressures.
 ·             Operating loss was $63.8m (2022: $15.9m profit), as a result of $48.1m
               impairment charges ($36.2m on development advances and $11.9m on intangibles
               assets), a $3.5m one-off legal settlement alongside lower revenues and higher
               costs. Excluding one-off charges, the operating loss is $12.2m.
 ·             Loss before tax was $64.5m (2022: $15.9m profit) and basic EPS was -30.7c
               (2022: 5.7c). Adjusted EPS, excluding one-off charges, was -5.4c (2022:
               11.21c).
 ·             Operating cash flow decreased to $10.9m (2022: $19.3m), as a result of revenue
               decline and unfavourable revenue mix (higher share of third-party titles).
 ·             The cost action plan was implemented swiftly at the end of 2023, resulting in
               nearly $10m annualised savings in 2024.
 ·             A global settlement was achieved with Stephen Escalante including a $1.5m cash
               payment in December 2023, plus a $2m cash payment in February 2024.
 ·             As expected, net cash at 31 December 2023 was $2.5m compared to $26.5m at 31
               December 2022, reflecting lower revenues, higher costs and $31.9m investment
               in development costs (2022: $35.8m).

 

 

 

Operational highlights:

 ·             Strong back catalogue sales representing 92% of total revenue (2022: 80%),
               including Hello Neighbor 2 and Potion Craft 1.0 which launched at the end of
               2022.
 ·             Contribution to revenues from own-IP titles decreased to 68% of Gaming
               revenues (2022: 77%), as a result of fluctuations in the portfolio mix with
               third party titles performing strongly in 2023.
 ·             In 2023, tinyBuild released a number of new titles, including Punch Club 2, I
               am Future (Early Access), Rhythm Sprouts, Farworld Pioneer and Slime 3K, plus
               DLCs for Spiderheck, Graveyard Keeper, Asterigos and Not For Broadcast, and a
               number of platform launches.

 

 

Employee Benefit Trust:

 ·             Since the Company's previous update on 21 December 2023, the Employee Benefit
               Trust has purchased an additional 1,015,058 ordinary shares on the market and
               now holds a total of 3,916,587 ordinary shares. The EBT was set up in 2022 for
               the benefit of current and future employees and will continue to act
               independently of the Company to satisfy future share awards and option
               exercises of vested options granted.

 

 

Post Period End highlights:

 ·             In January 2024, tinyBuild raised $12.3m ($11.4m net proceeds) from existing
               and new shareholders in a placing, subscription and open offer.
 ·             As at 31 March 2024, post the January fundraise, the Company had cash levels
               in the high single-digit millions. This is anticipated to reduce towards the
               half year as the Company invests in upcoming game releases scheduled for the
               second half of this year. The announcement trailer of Kingmakers collected
               tens of millions views across all social networks in the first few weeks,
               making it one of the most successful announcements in the Company's history.
               The Company also announced new titles Duckside and RBO.
 ·             Among other titles already announced, Streets of Rogue 2, Level Zero, VOIN,
               Ferocious, SAND and Rawmen continue to track in line with expectations.
 ·             In February 2024, tinyBuild sold Total Reliable Delivery Service to Atari for
               an undisclosed sum. There has been two studio closures post year end; Moon
               Moose LLC was closed in February 2024 and Demagic LLC was closed in March
               2024.
 ·             In March 2024, Michael Schauble, Chief Commercial Officer, resigned from
               tinyBuild to focus on hisfamily. Michael's role and responsibilities have been
               successfully taken over by the existing business development and leadership
               team.

 

Outlook

 ·             The pipeline for 2024 and beyond is strong and includes a number of
               larger-budget (above $1m), high-potential games alongside continuous
               investment in the catalogue including updates, DLCs and platform launches.
 ·             The implication of the conflict in Ukraine and the evolving macroeconomic
               situation impose caution and vigilance in the medium and long term. In
               particular, tinyBuild continues to carefully assess the position of its staff,
               its exposure in terms of revenues and any other factor that may have an impact
               on the business.
 ·             All considered, the Board remains confident the Company is on track to deliver
               results in line with expectations.

 

 

Alex Nichiporchik, Chief Executive Officer of tinyBuild, commented:

"2023 was a tough year for the whole video games industry and demonstrated
once again the importance of strong diversified back-catalogue and investing
in long-term, sustainable franchises. We see early signs of success in our
shift towards the 1,000 hour game and we will continue to experiment with the
aim to add additional revenue streams to our core business."

 

"On a personal note, I want to thank our Chairman, Henrique Olifiers, the
Board of Directors and all staff for their unwavering support and incredible
dedication navigating through these tumultuous times."

 

 

Enquiries:

 

 tinyBuild, Inc                                               investorrelations@tinybuild.com (mailto:investorrelations@tinybuild.com)

 Alex Nichiporchik - Chief Executive Officer and co-founder

 Giasone (Jaz) Salati - Chief Financial Officer

 Berenberg (Nominated Adviser and Broker)                     +44 (0)20 3207 7800

 Mark Whitmore, Ciaran Walsh, Milo Bonser

 SEC Newgate (Financial PR)                                   tinybuild@secnewgate.co.uk

 Robin Tozer, Harry Handyside, Molly Gretton                  +44 (0)7540 106366

About tinyBuild:

Founded in 2013, tinyBuild (AIM: TBLD) is a global video games publisher and
developer, with a catalogue of more than 70 premium titles across different
genres. tinyBuild's strategy is to focus on its own intellectual property (IP)
to build multi-game and multimedia franchises, in partnership with developers.

 

tinyBuild is headquartered in the USA with operations stretching across the
Americas and Europe. The Group's broad geographical footprint enables the
Company to source high-potential IP, access cost-effective development
resources, and build a loyal customer base through its innovative grassroots
marketing.

 

tinyBuild was admitted to AIM, a market by the London Stock Exchange, in March
2021.

 

For further information, visit: www.tinybuildinvestors.com
(http://www.tinybuildinvestors.com) .

 

 

Chairman's Statement

Restarting the game

 

It's an understatement to proclaim it has been a challenging financial year
for the tinyBuild. From key changes to its executive team to the closure of
studios; from delayed titles to an equity fundraise underwritten by its CEO
and founder, tinyBuild has worked with and around a great deal of issues, and
the management continues to work hard to address the challenges of a
fast-changing industry.

 

While it's true the industry as a whole faced headwinds in the past twelve
months, the travails of the Group should not be solely ascribed to these
variables. Our merger & acquisitions (M&A) growth strategy delivered
underwhelming results, prompting a refocus towards internal production which,
although slower, in turn allows for more control and predictability, likely
improving outcomes in the form of more games that perform in line with
forecasts.

 

Given our stated ambition of transitioning a significant portion of our
portfolio from premium games to games as a service, this realignment towards
production and publishing is key and features higher odds of delivering the
expected results. Greenshoots of this work can already be seen in the form of
the successful announcements of Kingmakers, Level Zero: Extraction and
DUCKSIDE, and how these titles' premises resonated with players to a higher
degree compared to the titles the group announced or launched last year.

 

Overall, the fundamentals of the games industry remain solid and promising,
full of opportunities, not least the opening gap in release windows that is
being created by the recent series of titles cancellations and teams' closures
industry-wide: in the next 12 to 36 months, there should be fewer competing
titles launched than otherwise across all platforms, creating more space for
our games to be seen and experienced. This puts renewed demand over the
tinyBuild teams, in particular its executive group, to go back to the basics
that formed its earlier success stories: its ability to produce and find
high-quality IP rather than offloading this mandate to companies brought into
tinyBuild through M&A.

 

The executive team's conviction in its ability to deliver against the stated
objectives is exemplified by the CEO's actions when reinvesting into the
business at a critical juncture. This belief is shared throughout the Group,
and bolstered by the recent titles announcements' reception, pointing towards
the potential of our upcoming games and their alignment with the group's long
term strategy.

 

What remains now is to execute on the new strategy, and live up to the
expectation of these games both on production and publishing fronts -
something tinyBuild has the capability to deliver over the coming years.

 

 

Henrique Olifiers

Non-Executive Chairman

Chief Executive's Review

 

 

2023 has been the reset year of the games industry, which is bleeding into
2024. We've seen development budgets in AAA skyrocket, which led to, despite
record-setting sales, also record-setting layoffs, and a complete reshuffle of
allocation of capital. Many studios have realized the hardships of building
efficient teams remotely. Most studios are readjusting to listening to gamers
first and foremost, and using real data to make decisions. All while megahits
such as Palworld and Helldivers 2 are reaffirming our strategy of investing
into deeply replayable, emergent gameplay products.

 

In 2023 we have refocused on products that connect with audiences, using hard
data to back it up, evidenced by early 2024 traction and announcements. We are
also leaner and more efficient, with a lower and more flexible cost base.

 

We're all gamers at tinyBuild. It's all about the games. My full attention has
been on our games product since post the fundraise at the start of the year.

 

Tectonic shifts in the industry

Over the course of 2023 funding for video games dried up completely. All of
the sudden, capital was not cheap anymore, if it was accessible at all. At the
same time, the wave of labour cost inflation caused by the invasion of Ukraine
aggravated pressure on development budgets, which were already particularly
high, so funding even the most promising game became incredibly hard in the
context of the funding environment before 2023.

 

As the development of a game was becoming more difficult to finance, a huge
number of games developed in previous years were being released, without
sufficient market demand to support all of them. A good and fun game that
would have performed really well only a few years back may just drown in the
sea of new launches and even struggle to cover its costs.

 

For a game to get noticed now, you need to have a brand new idea, cool-looking
graphics, top-notch technology, constant two-way communication with your
audience and impeccable marketing strategy. The relationship between developer
and publisher is even more important and is the only way to achieve a
successful launch.

 

Adapting our strategy

Over the past few years, we have continued to adapt our strategy to the
changing environment, shifting gradually to the 1,000-hour game. When players
are so completely fascinated by the experience that nothing else matters. They
spend over a year playing it, for several hours every day. Every single day.
We all have these memories from our youth. Mortal Kombat, Tekken, GTA SAMP
(which morphed into GTA Online), Counter-Strike, Team Fortress 2, World of
Warcraft, amongst the many examples.

 

The easiest way to create a game like these is to get thousands of developers
churning out enormous amounts of content in a mega franchise. It's absolutely
fine to do so. If I think of it though, the amount of money poured into some
of my favourite games is really scary. So we took a different tack, we look
for emergent gameplay based on the interaction systems instead of content.
Games where the players may decide their own definition of win. Games like
Minecraft or DayZ, H1Z1, Rust, ARK, The Culling even. If you grew up playing
Minecraft, your game experience is not about a game saying you did great. It's
about knowing you did great. It's about the emotional satisfaction of your own
set goal and achieving that goal.

 

Let's first talk about multiplayer since this is the obvious focus for us.
Secret Neighbor, SpeedRunners, Pandemic Express, Deadside, the upcoming SAND,
Rawmen, Kingmakers, Level Zero - all of these are multiplayer games. Here's
what we learned from these games and playing other titles:

●    You release a game that blows up.

●    Tens of thousands of users play the game.

●    Two weeks later the buzz starts to drop off.

●    Development teams need to rapidly scale up and produce more content
so that veteran players come back.

 

We were stuck in exactly this grind loop with Secret Neighbor, working
overtime to get content updates out the door. Even then, new players can't
really appreciate the later-stage level content as they're still enjoying the
vanilla game. Instead now we focus on adding more systems to the game so that
all players can experience from the outset and interact with each other on an
equal level. Social interaction in multiplayer games is another gameplay
mechanic which is not fully understood and should be used in single player
experiences. The addition of crafting, looting, farming and similar mechanics
also allows users to create their own progression and their own personal space
in the game.

 

So here we have a formula to create worlds where players can spend 1,000
hours, without committing a AAA budget.

 

KINGMAKERS - the potential to be the next big thing?

Kingmakers is a shooter/real time strategy hybrid where you fight off
thousands of enemies in a medieval battle - using modern weapons. The game is
developed by the extremely talented team behind Road Redemption, and the tech
behind it has been in the works for over four years.

 

The announcement of this title is a testament to our approach to production
and marketing of new IP. The announcement trailer received tens of millions of
views across social media, propelling the game to top 50 wishlisted on Steam
within weeks. We are working hard to meet player expectations when the game
launches.

 

Level Zero: Extraction - re-announcement

If something isn't working, you need to adapt and overcome. Level Zero was
announced two years ago as an asymmetric multiplayer title, and while it got
initial traction, we were concerned about the longevity of the concept. A year
ago we came together with the design team and looked at the market landscape,
agreeing we had an opportunity to pivot into an exciting direction. Typically
re-announcing a game gets little to no traction.

 

Our production and marketing teams came up with a brilliant plan. Let's
re-announce the game in its new form - as an Extraction-style horror title -
focusing on the unique aspects of several human teams fighting each other, and
an overarching threat, a team of monsters that hunts everyone. We did an
amazing trailer, and actually gave the game to targeted influencers to play
it. The shortest way to describe it is "Alien Isolation meets Escape from
Tarkov", and it hit the target audience exactly how we forecasted. A new,
fresh take with live gameplay sessions recorded for influencers. This
rejuvenated interest in the title, and set us up for a public playtest with
close to 100,000 players opting in.

 

We have proven that we don't need a AAA budget to reach large audiences. We
have plenty of exciting projects in the pipeline for 2024 and beyond. This
pipeline combined with the recent fundraise, leaves tinyBuild well positioned.
I am as confident in the opportunity ahead and we all remain 100% committed to
ensuring we capitalise on it.

 

2024 and beyond is the time to shine.

 

 

 

Alex Nichiporchik

CEO and Founder

Chief Financial Officer's Review

 

2023 was a testing year. Testing for our staff and testing for the whole
Company. Game delays at Versus Evil and inflationary cost pressures added to a
sharp decline in revenues from large deals into the end of the year. We
regrouped once more and together we made some difficult decisions. We took
action on costs to re-align expected revenues with planned growth investments
and we raised net proceeds of over $11m in new capital, welcoming Atari as a
new core investor in tinyBuild.

 

The full impact of the internal reorganisation will become visible only in
2024 which started with cautious investments in high-potential games that have
already received validation from their respective audiences.

 

Revenue

Revenue generated from games sold to consumers were resilient at $34.2m (-1%
y-o-y), but the sharp drop in revenues from large contract (e.g. subscription
programs, development partnerships and exclusivity agreements) caused Company
revenues to decline by 29% (2022: +21%) from $63.3m to $44.7m. Events revenues
increased over 100% in 2023 with launches in new locations across Western and
Central Europe.

 

Revenue generated from own-IP (1st and 2nd party games) declined to 65% of
gaming revenues (2022: 77%), as a result of changes in portfolio mix. Revenues
from back-catalogue increased to 92% of total (2022: 80%), with successful new
releases including I am Future (Early Access) and Punch Club 2. The top 5
games generated 46.8% of total revenues (2022: 44.8%), and the top 10 games
65.4% (2022: 66.3%), demonstrating broad diversification across audiences,
genres and technologies.

 

Operating Profit and Adjusted EBITDA

Operating loss was $63.7m (2022: $15.9m operating profit), impacted by the
$18.6m decline in revenues, the $36.2m impairment of software development
costs and $11.9m impairment of other intangible assets. Exceptional charges
for 2023 relate to a $3.5m legal settlement. Included within the operating
loss is a further $0.6m of charges in relation to the conflict in Ukraine,
where the situation remains uncertain and management cannot exclude further
charges in the future.

 

Adjusted EBITDA is presented net of amortisation of development costs,
excluding share-based compensation expenses, amortisation of purchased IP and
other intangible assets and one-off costs. Adj. EBITDA loss was $7.1m (2022:
$24.4m profit), largely driven by the decline in revenues, aggravated by
inflationary pressure on costs resulting from the geopolitical and
macroeconomic situation. The full impact of cost action carried out before the
end of 2023 will be visible in 2024.

 

Interest income and taxation

Interest income was $0.4m (2022: $0.1m) and tax provision $1.4m (2022: $0.5m).

 

Financial Position

In 2023, the net cash position decreased to $2.5m from $26.5m, as investments
in new games including a number of larger-budget titles more than offset cash
generated by the operations. In December tinyBuild also paid the $1.5m as part
of the legal settlement, with a further $2m paid in February 2024. Capitalised
software development costs decreased from $35.8m to $31.9m in 2023 as a result
of more selective investments in the upcoming pipeline releases. As at 31
March 2024, post the January fundraise, the Company had cash levels in the
high single-digit millions. This is anticipated to reduce towards the half
year as the Company invests in upcoming game releases scheduled for the second
half of this year.

 

Goodwill decreased from $3.7m to zero, following the impairment of Versus Evil
and Red Cerberus. IP decreased to $16.1m (2022: $23.1m) and Software
Development to $34.0m (2022: $49.0m) as the impairment carried out in 2023
more than offset additions.

 

Cash Flow

Cash flows from operating activities decreased from $19.3m to $10.9m primarily
due to lower revenues and game delays at Versus Evil, more than offsetting the
decrease in investments. Timing issues (e.g. December sales) also impacted net
working capital. It is important to note that timing issues can fluctuate year
over year and variability here is to be expected especially during the Holiday
season and partners' payment terms.

 

Employee incentive plan and EBT update

Since the Company's previous update on 21 December 2023, the Employee Benefit
Trust has purchased an additional 1,015,058 ordinary shares on the market and
now holds a total of 3,916,587 ordinary shares. The EBT was setup in 2022 for
the benefit of current and future employees and will continue to act
independently of the Company to satisfy potential future option exercises of
vested options granted.

 

As previously announced, the Remuneration Committee of tinyBuild intends to
utilise share awards to incentivise and retain key employees and executive
directors. The share awards not only encourage share ownership and stakeholder
alignment in the business but also serves to preserve cash resources that
would otherwise be used by the Company to satisfy bonus awards. A further
announcement will be made in due course in connection with these awards, which
includes a multiyear vesting share award to Giasone Salati, CFO of the
Company. Where possible, the Company has the option to issue shares from the
employee benefit trust to satisfy such awards.

 

Acquisitions and disposals

In December 2023 tinyBuild sold Not Games studio, while retaining Not For
Broadcast, a critically acclaimed full motion propaganda simulator. tinyBuild
had acquired the studio in March 2023, ahead of the game's launch on consoles.

 

Giasone (Jaz) Salati

Chief Financial Officer

TINYBUILD INC.

CONSOLIDATED UNAUDITED INCOME STATEMENT

FOR THE YEAR ENDED 31 DECEMBER 2023

 

                                                        2023                               2022

                                                        Unaudited

                                                 Note   $'000                              $'000

 Revenue                                         4       44,663                            63,295
 Cost of sales                                          (30,980)                           (20,592)
 Impairment of software development costs               (36,206)                           (95)
 Gross (loss)/profit                                    (22,523)                           42,608

 General administrative expenses                        (26,090)                           (23,328)
 Impairment of intangible assets                        (11,849)                           (11,075)
 Share-based payment expenses                            (414)                              (1,726)
 Non-recurring costs                                    (3,500)                             (1,678)
 Other income                                                           619                11,122
 Operating (loss)/profit                                (63,757)                           15,923

 Finance costs                                           (128)                             (73)
 Finance income                                          391                               80
 (Loss)/profit before tax                               (63,494)                           15,930

 Income tax                                             649                                (4,417)
 (Loss)/profit for the year                             (62,845)                           11,513

 (Loss)/profit for the year is attributable to:
 Owners of the parent company                            (62,537)                          11,545
 Non-controlling interests                               (308)                             (32)
                                                         (62,845)                          11,513

 Basic earnings per share ($)                    5       (0.307)                           0.057
 Diluted earnings per share ($)                  5       (0.307)                           0.056
 Adjusted EBITDA*                                6       (7,113)                           24,355

 

 

*Adjusted EBITDA is a non-IFRS measure and is defined as earnings after
capitalised software development costs, but before interest, tax,
depreciation, amortisation, share-based payments expenses, impairment and
other significant one-off other income or expense items.

TINYBUILD INC.

CONSOLIDATED UNAUDITED STATEMENT OF COMPREHENSIVE INCOME

FOR THE YEAR ENDED 31 DECEMBER 2023

 

 

                                                                                                     2023        2022

                                                                                                     Unaudited

                                                                                                     $'000       $'000

 (Loss)/profit for the year                                                                          (62,845)    11,513

 Other comprehensive income net of taxation
 Exchange differences on translation of foreign operations - may be
 reclassified to profit and loss

                                                                                                     (24)        7

 Total comprehensive income for the year                                                             (62,869)    11,520

 Total comprehensive income for the year is attributable to:
 Owners of the parent company                                                                        (62,561)    11,552

 

 

TINYBUILD INC.

CONSOLIDATED UNAUDITED STATEMENT OF FINANCIAL POSITION

AS AT 31 DECEMBER 2023

 

                                                       2023                                   2022
 ASSETS                                                Unaudited

                                                       $'000                                  $'000
 Non-current assets
 Goodwill                                              -                                      3,746
 Other intangible assets                                               51,512                 76,638
 Property, plant and equipment:
                 - owned assets                                        661                    794
                 - right-of-use assets                                 374                     342
 Deferred tax assets                                   -                                      -
 Other receivables                                                     385                     406
 Total non-current assets                              52,932                                 81,926

 Current assets
 Trade and other receivables                            13,666                                25,382
 Cash and cash equivalents                             2,500                                  26,496
 Total current assets                                    16,166                               51,878

 TOTAL ASSETS                                          69,098                                 133,804

 EQUITY AND LIABILITIES

 Equity
 Share capital                                                         204                    204
 Share premium                                          65,593                                                65,593
 Own shares                                                            (1,031)                -
 Warrant reserve                                       1,920                                                  1,920
 Translation reserve                                   (17)                                   7
 Retained earnings                                     (18,213)                               43,910

 Equity attributable to owners of the parent company    48,456                                111,634
 Non-controlling interest                               (351)                                  (43)

 Total equity                                          48,105                                 111,591

 LIABILITIES
 Non-current liabilities
 Lease liabilities                                                     146                    97
 Deferred tax liabilities                                              388                    1,800

 Total non-current liabilities                                         534                    1,897

 Current liabilities
 Trade and other payables                               20,227                                20,046
 Lease liabilities                                                     232                    270
 Total current liabilities                             20,459                                 20,316

 Total liabilities                                      20,993                                22,213
 TOTAL EQUITY AND LIABILITIES                          69,098                                 133,804

TINYBUILD INC.

CONSOLIDATED UNAUDITED STATEMENT OF CHANGES IN EQUITY

FOR THE YEAR ENDED 31 DECEMBER 2023

 

                                                                        Share     Share premium  Own shares  Warrant reserve  Translation reserve                  Retained                            Total equity attributable to owners of the parent company  Non-controlling interest            Total equity

capital

                                                                                                                                                                   earnings
                                                                         $'000     $'000         $'000        $'000            $'000                               $'000                               $'000                                                      $'000                               $'000
 Balance at                                                             204       65,593         -           1,920            7                                    43,910                                111,634                                                   (43)                               111,591

 1 January 2023
 Loss for the year                                                      -         -              -           -                 -                                    (62,537)                            (62,537)                                                   (308)                               (62,845)
 Other comprehensive income:
 Foreign exchange differences on the translation of foreign operations  -         -              -           -                 (24)                                 -                                   (24)                                                       -                                   (24)
 Total comprehensive income for the year                                -         -              -           -                (24)                                 (62,537)                            (62,561)                                                   (308)                               (62,869)

 Transactions with owners in their capacity as owners:
 Share-based payment charge                                             -         -                          -                                -                                    414                                 414                                                        -                   414
 Own shares acquired                                                    -         -              (1,031)     -                -                                    -                                   (1,031)                                                    -                                   (1,031)
 Total transactions with owners                                         -         -              (1,031)     -                                -                                    414                                 (617)                                                      -                    (617)
 Balance at 31 December 2023                                            204       65,593          (1,031)    1,920                            (17)                  (18,213)                            48,456                                                     (351)                               48,105

 

TINYBUILD INC.

CONSOLIDATED UNAUDITED STATEMENT OF CHANGES IN EQUITY

FOR THE YEAR ENDED 31 DECEMBER 2023

 

                                                                        Share capital                      Share premium                       Warrant reserve                     Translation reserve               Retained                           Total equity attributable to owners of the parent company  Non-controlling interest           Total equity

                                                                                                                                                                                                                     earnings
                                                                         $'000                              $'000                               $'000                               $'000                            $'000                              $'000                                                      $'000                              $'000
 Balance at 1 January 2022                                              203                                63,546                              1,920                               -                                 30,639                             96,308                                                     137                                96,445
 Profit/(loss) for the year                                             -                                  -                                   -                                   -                                 11,545                             11,545                                                      (32)                              11,513
 Other comprehensive income:
 Foreign exchange differences on the translation of foreign operations                  -                                  -                                   -                                   7                                 -                                  7                                                          -                                  7
 Total comprehensive income for the year                                -                                  -                                   -                                   7                                 11,545                             11,552                                                      (32)                              11,520
 Transactions with owners in their capacity as owners:
 Dividends paid to non-controlling interests                            -                                  -                                   -                                   -                                 -                                                  -                                           (148)                              (148)
 Issue of shares on exercise of options                                 -                                  28                                  -                                   -                                 -                                  28                                                         -                                  28
 Issue of shares, net of transaction costs                              1                                  2,019                               -                                   -                                 -                                  2,020                                                      -                                  2,020
 Share-based payment charge                                             -                                  -                                   -                                   -                                 1,726                              1,726                                                      -                                  1,726
 Total transactions with owners                                         1                                  2,047                               -                                   -                                 1,726                              3,774                                                       (148)                             3,626
 Balance at 31 December 2022                                            204                                65,593                              1,920                               7                                 43,910                             111,634                                                     (43)                              111,591

 

TINYBUILD INC.

CONSOLIDATED UNAUDITED STATEMENT OF CASH FLOWS

FOR THE YEAR ENDED 31 DECEMBER 2023

 

 

                                                        2023        2022
                                                        Unaudited

                                                        $'000       $'000
 Cash flows from operating activities
 Cash generated from operations                         10,617      19,188
 Net interest received                                  262         80
 Net cash generated by operating activities             10,879      19,268

 Cash flows from investing activities
 Acquisition of subsidiaries, net of cash acquired       (1,234)    -
 Software development costs                              (31,899)    (35,789)
 Purchase of intellectual property                      -            (4,150)
 Purchase of property, plant and equipment               (180)      (1,180)
 Net cash used in investing activities                   (33,313)   (41,119)

 Cash flows from financing activities
 Acquisition of own shares                              (1,031)     -
 Proceeds from exercise of share options                -           28
 Payment of principal portion of lease liabilities      (531)       (365)
 Dividends paid to non-controlling interests            -           (148)
 Net cash used in financing activities                  (1,562)     (485)

 Cash and cash equivalents
 Net decrease in the year                               (23,996)    (22,336)
 At 1 January                                           26,496      48,832

 At 31 December                                         2,500       26,496

 

 
TINYBUILD INC.
NOTES TO THE CONSOLIDATED UNAUDITED FINANCIAL STATEMENTS
FOR THE YEAR ENDED 31 DECEMBER 2023
 
 
1             GENERAL INFORMATION

 

tinyBuild Inc. ("the Company") is a public company limited by shares, and is registered, domiciled and incorporated in Delaware, USA. tinyBuild has been listed on the London Stock Exchange (AIM:TBLD) since March 2021. The address of the registered office is 1239 120(th) Ave NE, Suite A, Bellevue, WA 98005, United States of America.
 
The Group ("the Group") consists of tinyBuild Inc. and all of its subsidiaries. The Group's principal activity is that of an indie video game publisher and developer.
 

2             SUMMARY OF SIGNIFICANT ACCOUNTING POLICIES
 
Basis of preparation
The preliminary results for the year ended 31 December 2023 are unaudited. The financial information set out in this announcement does not constitute the Group's financial statements for the year ended 31 December 2023.
 
This financial information should be read in conjunction with the financial statements of the Group for the year ended 31 December 2022 (the "prior year financial statements"), which are available from the Registrar of Companies.
 
Accounting policies
The Group's principal accounting policies used in preparing this information are as stated on pages 46 to 53 of the prior year financial statements. There has been no significant change to any accounting policy from the date of the prior year financial statements.
 

3                    SEGMENTAL REPORTING
 
IFRS 8 Operating Segments requires that operating segments be identified on the basis of internal reporting and decision-making. The Group identifies operating segments based on internal management reporting that is regularly reported to and reviewed by the Board of Directors, which is identified as the chief operating decision maker. Management information is reported as one operating segment, being revenue from self-published franchises and other revenue streams such as royalties, licensing, development and events.
 
Whilst the chief operating decision maker considers there to be only one segment, the Company's portfolio of games is split between those based on IP owned by the Group and IP owned by a third party and hence to aid the readers understanding of our results, the split of revenue from these two categories are shown below.
 
 Game and merchandise royalties  Year ended 31 December 2023  Year ended
                                                              31 December 2022
                                 $'000                        $'000

 Owned IP                        23,765                       26,915
 Third-party IP                  12,816                       13,105
                                 36,581                       40,020

 
Three customers were responsible for approximately 60% of the Group's revenues (2022: three - 67%).
 
The Group has nine (2022: seven) right-of-use assets located overseas with a carrying value of $374,000 (2022: $342,000). The Group also has tangible assets located overseas with a carrying value of $540,757 (2022: $623,000). All other non-current assets are located in the US.
4              REVENUE

 

                                                       Year Ended         Year ended
                                                       31 December 2023   31 December 2022
                                                       Unaudited
 An analysis of the Group's revenue is as follows:     $'000              $'000

 Revenue analysed by class of business
 Game and merchandise royalties                        36,581             40,020
 Development services                                  6,919              22,744
 Events                                                1,163              531
                                                       44,663             63,295

 Revenue analysed by timing of revenue
 Transferred at a point in time                        37,744             40,551
 Transferred over time                                 6,919              22,744
                                                       44,663             63,295

 
For royalties receivable, the Group recognises royalty income in the period in which it is earned.
 
 

5                     EARNINGS PER SHARE

 

The Group reports basic and diluted earnings per common share. Basic earnings per share is calculated by dividing the profit attributable to common shareholders of the Company by the weighted average number of common shares outstanding during the period.
Diluted earnings per share is determined by adjusting the profit attributable to common shareholders by the weighted average number of common shares outstanding, taking into account the effects of all potential dilutive common shares, including options and warrants to the extent that they are deemed to be issued for no consideration in accordance with IAS 33.
 

 
                                                                      Year ended         Year ended
                                                                      31 December 2023   31 December 2022

Unaudited

 
                                                                      $'000              $'000
 (Loss)/profit attributable to the owners of the company               (62,537)          11,545
 Weighted average number of shares                                     203,877,356        203,421,359
 Basic earnings per share ($)                                         (0.307)            0.057

 (Loss)/profit attributable to the owners of the company               (62,537)          11,545
 Weighted average number of shares                                     203,877,356       203,421,359
 Dilutive effect of share options                                     -                  1,481,621
 Dilutive effect of warrants                                          -                  -
 Dilutive effect of restricted stock awards                           -                  954,654

 Weighted average number of diluted shares                            203,877,356         205,857,634
 Diluted earnings per share ($)                                       (0.307)            0.056

 

6              ADJUSTED EBITDA

 

The Directors of the Group have presented the performance measure adjusted EBITDA as they monitor this performance measure at a consolidated level and they believe this measure is relevant to an understanding of the Group's financial performance. Adjusted EBITDA is calculated by adjusting profit from continuing operations to exclude the impact of taxation, net finance costs, share-based payment expenses, depreciation, amortisation of purchased intellectual property, acquisitions costs, and other significant non-recurring expenses. Adjusted EBITDA is not a defined performance measure in IFRS. The Group's definition of adjusted EBITDA may not be comparable with similarly titled performance measures and disclosures by other entities.
                                                                                              Year ended                            Year ended
                                                                                              31 December 2023                      31 December 2022

Unaudited
                                                                                              $'000                                 $'000

 (Loss)/profit for the year                                                                    (62,845)                             11,513
 Income tax                                                                                    (649)                                4,417
 Finance costs                                                                                                128                   73
 Finance income                                                                                (391)                                (80)
 Share-based payment expenses                                                                                 414                   1,726
 Amortisation of purchased intellectual property, brands and customer relationships (note 7)                  4,482
                                                                                                                                    3,999
 Depreciation of property, plant and equipment                                                                785                   747
 Impairment of intangible assets (note 7)                                                     48,055                                11,075
 Legal settlement                                                                             3,500                                 -
 Ukraine-related costs                                                                        -                                     1,678
 Acquisition costs                                                                                            27                    329
 Other income                                                                                  (619)                                 (11,122)
 Adjusted EBITDA                                                                               (7,113)                              24,355

7              INTANGIBLE ASSETS

 

                                                                                Purchased Intellectual Property  Software Development Costs

                                                       Customer Relationships   $'000                            $'000

                                   Goodwill   Brands   $'000                                                                                         Total

$'000

$'000
                                              $'000
 Cost:
 As at 1 January 2022              13,202     1,815    4,261                    21,320                           30,160                              70,758
 Additions - internally generated  -          -        -                        -                                35,788                              35,788
 Additions - separately acquired   -          -        -                        8,395                                            -                   8,395
 Transfers                         -          -        -                        251                               (251)                                              -

 As at 31 December 2022            13,202     1,815    4,261                    29,966                           65,697                              114,941
 Additions - internally generated  -          -        -                        -                                31,899                              31,899
 Additions - separately acquired   2,418      -        -                        -                                                -                   2,418
 Disposals                         (2,418)    -        -                        -                                (413)                               (2,831)

 As at 31 December 2023            13,202     1,815    4,261                    29,966                           97,183                              146,427

 Amortisation and impairment:
 As at 1 January 2022              -          10       51                       2,687                            10,853                              13,601
 Amortisation charge for the year  -          121      609                      3,269                            5,787                               9,786
 Impairment charge                 9,456      675      -                        944                              95                                  11,170

 As at 31 December 2022            9,456      806        660                    6,900                                       16,735                   34,557
 Amortisation charge for the year  -          73       353                      4,056                             10,652                              15,134
 Impairment charge for the year    6,164      -        2,773                    2,912                            36,206                              48,055
 Eliminated on disposal            (2,418)    -        -                        -                                 (413)                               (2,831)

 As at 31 December 2023            13,202     879      3,786                    13,868                            63,180                              94,915

 Carrying amount:
 As at 31 December 2023            -          936      475                      16,098                            34,003                              51,512

 As at 31 December 2022            3,746      1,009    3,601                    23,066                           48,962                              80,384

 

 

 

8              RELATED PARTY TRANSACTIONS

 

An analysis of key management personnel remuneration is included in the
Remuneration Committee Report on an individual basis, and is summarised below:

 

 Key management personnel remuneration          Year ended                   Year ended

                                                31 December 2023 Unaudited   31 December 2022
                                                $'000                        $'000

 Aggregate emoluments                           2,511                                        2,217
 Equity-settled share-based payments            46                                           88
                                                2,557                                        2,305

Transactions with other related parties

 

The wife of the Company's CEO is the founder and CEO of DevGAMM LLC. During
the period, DevGAMM LLC paid dividends totalling $nil (2022: $148,000) to this
related party, in lieu of salary which included compensation for the previous
two years.

 

During 2022, the Company also acquired Bossa's IP Catalogue for consideration
of $3 million. Henrique Olifiers, Non-executive Chairman of the Company, is
the Founder and CEO of Bossa. As a result of this relationship, the IP
Catalogue acquisition represents a related party transaction in accordance
with the AIM Rules for Companies. The Directors of tinyBuild, excluding
Henrique Olifiers, consider, having consulted with Berenberg, tinyBuild's
nominated adviser, that the terms of the transaction are fair and reasonable
in so far as shareholders of tinyBuild are concerned.

 

On 4 December 2023, tinyBuild agreed to a binding summary of terms relating to
a global settlement agreement to be entered into with Steve Escalante, Lance
James and Stall Proof, LLC relating to a claim which had been made against
tinyBuild following its acquisition of Versus Evil LLC ("Versus Evil") and Red
Cerberus LLC ("Red Cerberus") in November 2021. tinyBuild has agreed to pay to
the Claimants $3.5 million in cash (in addition to legal costs). The first
payment was paid within 2023 of $1.5 million. The second payment of $2 million
was paid subsequent to year end on 9 February 2024. The $2 million balance is
accrued for as at 31 December 2023.

 

There were no other related party transactions during the period which require
disclosure.

 

 

9              ULTIMATE CONTROLLING PARTY

 

The Company's ultimate controlling party is Alex Nichiporchik who owned 37.8%
of outstanding shares on a fully diluted basis as of 31 December 2023.
Subsequent to the year end, the Alex's ownership interest increased to 57.9%
(see note 10).

 

10           POST REPORTING DATE EVENTS

 

In January 2024, a fundraise was approved in a special meeting on 26 January
2024. As part of this fundraise, 193,341,081 Ordinary shares of $0.001 each
were issued at 5 pence per share raising gross proceeds of approximately $12.3
million in aggregate. Net proceeds are approximately $11.4 million.

 

As a result of the fundraise, Alex Nichiporchik's ownership increased to 57.9%
of outstanding shares on a fully diluted basis. This has no impact on the
ultimate controlling party as Alex remains the ultimate controlling party.

 

In February 2024, tinyBuild sold Total Reliable Delivery Service to Atari for
an undisclosed sum. There has been two studio closures post year end; Moon
Moose LLC was closed in February 2024 and Demagic LLC was closed in March
2024.

 

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