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FRAG Fragbite AB (publ) News Story

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TechnologyHighly SpeculativeMicro CapValue Trap

Sweden's Fragbite Q1 revenue flat yr/yr pro forma, EBITDA negative

Overview

Sweden gaming and esports firm's Q1 revenue was SEK 3.8 mln, largely flat yr/yr pro forma

Adjusted EBITDA for Q1 was negative, impacted by a delayed client project and loss charge

Company says most Q1 revenue was recurring and expects profitability for FY 2026

Outlook

Fragbite maintains goal of achieving profitability by end-2026

Company expects to sign 1–3 new clients in 2026

Planned release of new game engine remains set for late 2026

Result Drivers

CLIENT PROJECT DELAY - Negative EBITDA was mainly due to a delayed client project and a SEK 1.2 mln loss charge in FunRock B2B Game Development

RECURRING REVENUE - Most Q1 revenue was recurring, mainly from profit share on released games, providing stability

SALES FOCUS - Board and management increased support for FunRock’s B2B Game Development sales pipeline to reduce reliance on individual projects

Company press release: ID:nMFN6bH6M

Key Details

MetricBeat/MissActualConsensus Estimate
Q1 RevenueSEK 3.80 mln
Q1 Adjusted EBITDA-SEK 3.20 mln
For questions concerning the data in this report, contact Estimates.Support@lseg.com. For any other questions or feedback, contact reuters.support@thomsonreuters.com. (This story was created using Reuters automation and AI based on LSEG and company data. It was checked and edited by a Reuters journalist prior to publication.)

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