Overview
Sweden gaming and esports firm's Q1 revenue was SEK 3.8 mln, largely flat yr/yr pro forma
Adjusted EBITDA for Q1 was negative, impacted by a delayed client project and loss charge
Company says most Q1 revenue was recurring and expects profitability for FY 2026
Outlook
Fragbite maintains goal of achieving profitability by end-2026
Company expects to sign 1–3 new clients in 2026
Planned release of new game engine remains set for late 2026
Result Drivers
CLIENT PROJECT DELAY - Negative EBITDA was mainly due to a delayed client project and a SEK 1.2 mln loss charge in FunRock B2B Game Development
RECURRING REVENUE - Most Q1 revenue was recurring, mainly from profit share on released games, providing stability
SALES FOCUS - Board and management increased support for FunRock’s B2B Game Development sales pipeline to reduce reliance on individual projects
Company press release: ID:nMFN6bH6M
Key Details
Metric
Beat/Miss
Actual
Consensus Estimate
Q1 Revenue
SEK 3.80 mln
Q1 Adjusted EBITDA
-SEK 3.20 mln
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(This story was created using Reuters automation and AI based on LSEG and company data. It was checked and edited by a Reuters journalist prior to publication.)