Swedish gaming firm Fragbite's Q2 hit by project delays, user acquisition costs
Swedish gaming firm Fragbite's Q2 hit by project delays, user acquisition costs
Overview
Sweden gaming and esports group's Q2 revenue fell sharply yr/yr after 2025 divestments; was on par on a pro-forma basis
Q2 adjusted EBITDA was negative, impacted by higher user acquisition costs and project delays
Company generated positive cash flow from Bitcoin Treasury options trading in Q2
Outlook
Fragbite Group aims for remaining business to be profitable and support parent by end-2026
Company expects revenue from KovaPlay launch and profit-sharing to contribute from Q4 onwards
Fragbite Group continues to focus on diversifying client portfolio and reducing project vulnerability
Result Drivers
USER ACQUISITION COSTS - Higher user acquisition costs for MMA Manager 2 re-release negatively impacted EBITDA in Q2
PROJECT DELAYS - Delays in KovaPlay projects and negotiations limited revenue realization and increased vulnerability
NEW TOURNAMENT LAUNCH - Mästarcupen tournament launch increased revenue but business area still below budget, impacting EBITDA
Company press release: ID:nMFN8Sp3np
Key Details
Metric | Beat/Miss | Actual | Consensus Estimate |
Q2 Revenue |
| SEK 5.20 mln |
|
Q2 Adjusted EBITDA |
| -SEK 1.60 mln |
|
Analyst Coverage
The stock recently traded at 153 times the next 12-month earnings vs. a P/E of 181 three months ago
Reuters Recommended Reads
Aug 25 - Sweden's Acroud Q2 revenue rises on customer acquisition
Aug 26 - UK's Brave Bison H1 net revenue jumps 98% on acquisitions
For questions concerning the data in this report, contact Estimates.Support@lseg.com. For any other questions or feedback, contact reuters.support@thomsonreuters.com.
(This story was created using Reuters automation and AI based on LSEG and company data. It was checked and edited by a Reuters journalist prior to publication.)
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